- 4 new dungeons where the final reward is a power up version of one of the MAGIC RINGS

- 3 arenas

- Red Ninja (santa) house, fight, red ninja's shop

- Mage Tower completely explorable

- Fishermen Houses that can call back your boat.

- Overall combat/enemies rebalance

- Around 10 new weapons/armors (most of them are in the Mage Tower) plus a lot more as unique rewards in the Arenas

- New Side Quest -> Hocus Pocus

- Cockatrice Side Quest Fixed

- Rebalance of all the Powers in the game (from damage/mp cost to sell location)

- New powers added (Combustion, Ice Wall, Charges, all the powers sold at the Mage Tower)

- New Passive Powers (that cost 2 PP)

- Rebalancing of the effect of SPD,EVA,CRI and RES

- Spelling errors fixed (most of)

- Fixed Amazing Bullman transition into bushes;

- Fixed Judas randomly appearing after being killed;

- Chapter 3 dungeon light and Zeppeling bug from old save files are now fixable by a character in Dark Eidous lab

- Level cap increased to 40 (was 30), skill cap increased to 78 (was 55)

- Secret Boss is now much stronger, balanced for a 40 lvl party with powered rings - 3 new secrets to discover!

+ New lighting system, faster, more realistic and subtle lights and shadows

+ New binary save system (abt 10 times faster)

+ Fixed a bug where savefiles became bigger and bigger every time slowing down the game

+ Controller now rumbles when screen shakes

+ Screen shakes when player or enemy get hit

+ Added an HP/MP bar animation so when damaged/healed the bar fills slowly

+ Added a smart bar that indicates an average effect that an action has on HP/MP of a friend/foe

+ Added Minimap markers for visited locations

+ Animation graphic size reduced to make loading faster